
In the early 2000s, graphics benchmarking was still in its infancy. The first benchmarking tools were simple, often relying on basic 3D rendering tests that didn't accurately reflect real-world performance. As graphics cards became more complex and powerful, the need for more sophisticated benchmarking tools arose. Unigine Corp., a company founded by a team of passionate developers, set out to create a benchmarking solution that would push the boundaries of what was possible.