In the echoing hollow of the main chamber, Raiden pictured the world beyond the Big Shell: rows of cafes where people clutched controllers and played on couches, children mapping imaginary battles on kitchen floors, markets where second-hand hardware traded hands like relics. The Switch console had become a cultural object, a device small enough to be a companion and powerful enough to be a stage. To slip an idea into that ecosystem was to seed it in living rooms and pockets across continents.